Players set their own prices on items or resources that they buy and sell to each other. Shop stands can be set up, and are indeed a main draw of capital cities. Since each planet has variation in which of Boundless’ many resources are rare and common, economies and trade routes have become core to the way many players experience the game. Think of the ease with which moving between locations in the Portal series of games was, and that’s the travel speed of the portals in Boundless. Transitioning between worlds is an impressive game mechanic, as other than a brief moment where the portal is blank, walking through a portal allows for instantaneous travel to another world, with its own sets of biomes, flora, fauna, and overall difficulty. This will then enable the player to create a portal, linking the world they are currently on with the target. Crafting and using specialized amulets enables players to simply look up into the sky, which always contains nearby, procedurally-generated planets, aim, and fire onto any spot on that planet. These are interconnected hubs, full of portals to other worlds. Each planet has a capital city, which contains the largest concentration of players for that world. Some players may even become rich, at least in-game. After a good couple of hours, though, most players will have figured out a good chunk of Boundless’ systems. There is a tutorial, but it doesn’t do a great job of explaining how to find or craft things mentioned in objectives. Procedural generation means that sometimes you’ll end up with a planet described as an “inhospitable lush world,” which of course makes no sense but is fun all the same to attempt to survive in.Īs with many games in this genre, the start of Boundless is likely the slowest part of playing it. Much like No Man’s Sky, planets are created with different types of weather, resources, fauna, and overall difficulty. First off, Boundless features a procedurally-generated universe, full of pseudo-randomly generated worlds. But Boundless differentiates itself in several ways. Players must collect nearby resources to craft things such as crafting tables, furnaces, workbenches, and more, in order to craft better items, to then collect better resources with. It has a similar core gameplay loop, to be sure. This gives the choices you make, and actions you take, so much more meaning.Boundless may appear at first glance to be a Minecraft clone. The universe is constantly evolving, and that’s because everything in the game is made by the players – everything you do, you do in the full view of everybody else that plays the game. It’s a game which, to me, feels like nothing else I’ve played. “Boundless has been on our radar for some time, and it’s genuinely thrilling to be able to come together with the team at Wonderstruck to help bring the game to Steam. Phil Elliott, Director of Indie Publishing at Square Enix West said: Whether it’s mastering martial prowess, economic superiority, crafting finesse, unparalleled building creativity, or bringing people together to create a new settlement, Boundless is open to all: all paths, and all possibilities. There’s no set path to follow within the game, so players can choose how they want to fit into the diverse expanse of pursuits on offer. Instead, in Boundless, you can simply step from one world directly into another. Currently in Early Access, Boundless is a single universe of connected worlds in which everything – including politics, the economy, crafting and building communities – is entirely created and run by the players, all without stepping into the realm of the kind of starbound battles or spaceship travel other games have made their signature.
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