![]() Byrne would recall: "The record was recorded at Abbey Road, and we were invited to a party downstairs, with Paul McCartney and many other stars.When we returned upstairs to the studio around 1 a.m., I decided to have a go at the vocal, It was the first time I have ever recorded a vocal in one take". On the strength of the demos cut in Bristol Byrne and Fisher were signed to EMI Records in May 1982 and the track "Always Something There to Remind Me" was cut 1 September 1982 in a session at Abbey Road Studios produced by Tony Mansfield. Byrne would recall: "I had always loved song, so we called a friend who had the record, he read the lyric over the phone and we put it together from memory." Vocalist Pete Byrne and keyboardist Rob Fisher first cut "Always Something There to Remind Me" as one of a number of demos recorded in Bristol upon forming the duo later known as Naked Eyes in early 1982. Twenty years after its composition, "Always Something There to Remind Me" (so titled) reached the US Top Twenty for the first time via a synthpop reinvention of the song by Naked Eyes which reached the Top Ten on the Billboard Hot 100 in the summer of 1983. Recorded at Muscle Shoals Sound Studio in 1969, with production by Ahmet Ertegun and Jackson Howe, Greaves' version was also a #3 Easy Listening hit. Greaves which reached #27 in February 1970. "(There's) Always Something There to Remind Me" – as "Always Something There to Remind Me" – entered the US Top 40 for the first time via a version by R. Warwick's "(There's) Always Something There to Remind Me" had a belated single release in August 1968 as the intended B-side of the Top 40 hit "Who Is Gonna Love Me" the first-named track received sufficient airplay to reach #65 on the Hot 100. It was not a success.ĭionne Warwick recorded "(There's) Always Something There to Remind Me" on 13 April 1967 in the same session which produced her Top 40 hit " The Windows of the World", and it was on the July 1967 album release The Windows of the World that the first-named track was debuted. Shaw made a bid for a German hit as well, rendering ".Always Something There to Remind Me" as "Einmal glücklich sein wie die ander'n". ![]() A cover by Eddy Mitchell was more successful, reaching #2 in France in April 1965 and also reaching #3 on Belgium's French-language chart. Shaw herself recorded ".Always Something There to Remind Me" in French, as "Toujours un coin qui me rappelle", with lyrics by Ralph Bernet, which reached #19 in France. ![]() Ī #1 hit in Canada and South Africa, Shaw's version of ".Always Something There to Remind Me" was also a hit in Australia (#16), Ireland (#7) and the Netherlands (#10), the track's success in the last territory not precluding hit status for the Dutch rendering by Edwin Rutten entitled "Ik moet altijd weer opnieuw aan je denken" (#12). However, despite reaching the Top Ten in some markets including Detroit and Miami Shaw's version failed to best the US showing of the Lou Johnson original the Hot 100 peak of Shaw's version was #52. Shaw's version reached #1 on the UK charts in three weeks, spending three weeks at #1 in November 1964, and that same month it debuted on the Billboard Hot 100. Rush-released in September 1964, the song was premiered by Shaw with a performance on Ready Steady Go!, the pop music TV program. īritish impresario Eve Taylor heard Johnson's version while on a US visit scouting for material for her recent discovery Sandie Shaw, who consequently covered the song for the UK market. Originally recorded as a demo by Dionne Warwick in 1963, "(There's) Always Something There to Remind Me" first charted for Lou Johnson whose version reached #49 on the Billboard Hot 100 in the summer of 1964. However, everywhere he goes (city streets, cafe) something reminds him of her. ![]() The lyrics are sung by a man who has just broken up with his lover, and wants to forget about her. " (There's) Always Something There to Remind Me" is a song written in the 1960s by songwriting team Burt Bacharach and Hal David. "(There's) Always Something There to Remind Me" For the song by the Housemartins, see There Is Always Something There to Remind Me. ![]()
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![]() ![]() There is definitely no 720p option - never has been. #1 DVDs can only store 480i Standard Definition video. #4 Always press the REPLY link at bottom of LAST MESSAGE in the thread, then all the replies will follow in sequence one after the other. #3 If you want to reply further, press the REPLY LINK at the bottom of MY REPLY TO YOU. #2 Someone replies to your question by pressing the REPLY link at the bottom of your ORIGINAL MESSAGE. This is the third time you have started a new message thread for the same topic. If you ever use the Comment section again, please note the following: #5 Follow the rest of the instructions from tutorial in link to make your DVD. #4 Add a Marker point at the beginning of each video by pressing M. #2 Import your 5 videos into Movie Studio. ![]() This tutorial will teach you everything you need to know: It is very easy to do what you want to do. The method you have just learnt is the best way to import video if you have already made videos with Sony Vegas Movie Studio. An example of that is how I Imported the videos into the project that I just showed you. Some of the methods I show in the "How to make a Basic DVD" videos, I have now updated. If you need more help with understanding the basics of DVD Architect, then please watch my older tutorials below. Next you can press Preview to check that everything is working properly before you burn a disc. You are now finished with all the settings to make a DVD playback continuously. You a re now going to set the time down to the lowest value possible of 00:00:01.000įinal setting to change is Button. Select Timeout then move your mouse pointer to far right of time value and press the triangle to open up the slider. Next select Command and set mode to Activate button. This will now change the Properties box (top right corner) to say Menu Page Properties. Go back to the Menu 1 blue screen and press anywhere outside of the Playlist 1 button area. Now press on top of the Playlist 1 button so that it is highlighted and then press Action in the Button Properties box, which is located in the top right corner of desktop. Setting the Playlist Button PropertiesĪt this stage you can right-click on the Playlist 1 box and then select Button Style to change the look - Text Only, Image Only or Text & Image. Your screen should now look like this in the centre.ģ. On the next screen press Select All to group all your videos together as a playlist and then press OK. Right click on the blue Menu 1 screen and select Insert Playlist. Repeat process if you have more than one video to import. Right-click on Untitled and select Insert Media, then navigate through your computer and select your video. If you haven't got a clue how to use DVD Architect, then at the bottom of this page I will list five tutorials I have already made explaining the basics. So I will walk you through what to do with a series of screen shots from the program. I will assume that you already have made a project in Vegas Movie Studio or Vegas Pro, ready to be turned into a DVD. Most of the magic in DVD Architect is controlled by the Properties Box in the top right corner of the desktop. Q: How do I Create a Continuous Playback DVD ? Answer: To do this you will need to use Sony DVD Architect Studio or DVD Architect Pro. ![]() ![]() I saw somebody else's Etrecheck Report Result on another question maintain the text format, but using your "Click on the Share Report button on the top left, then click Copy Report" described technique didn't retain it.įunny how EtreCheck reported different performance results on the two runs I gave it.Logitech previously announced that Logitech Control Center (LCC) would not be compatible with macOS 11 (Big Sur). Once you know which version is new, start shopping. You don't want to fall for a sale price on an older version of the mouse. It has been replaced and the new one uses the Logitech Options software that will work in Sierra. The Logitech Performance Mouse MX is an old version that was very popular. I have the Logitech M720 Triathlon, but also tried out MX Master and MX Anywhere.The M720 was the best fit for my hand. FWIW, these local stores will match Amazon pricing. I would try one of the newer Logitech mice and see if it works for you. Stores like BestBuy, Staples and Office Depot will let you bring back a mouse if it doesn't work out for you. Logitech like a lot of companies, will make using older hardware like printers and mice on newer macOS systems so painful that you can save a lot of time by just getting a newer device that uses their newer software. 14:53:56 Firefox.app High CPU use Ĭom.Logitech.Control Center.HID Driver 3.9.5 Logitech Control Center (installed ) Īpp Cleaner & Uninstaller: 4.1 (installed )Īdobe Acrobat Reader DC (17.009.20058): (installed ) (/Applications/iTunes.app/Contents/MacOS/iTunesHelper.app) ITunesHelper Application (? 0 - installed ) plist (TunnelBear, Inc./ - installed ) plist (? - installed ) - /macOS Install Data/Locked Files/cleanup_installer: Executable not found! macOS Install Data/Locked Files/cleanup_installer MacOS Sierra 10.12.5 (16F73) - Time since boot: about 2 hours Recovery HD (disk0s3 - Journaled HFS+) : 650 MB MacOS Sierra is struggling with a bunch of bugs and is also having specific troubles with several apps. The EtreCheck Report for example would have been a perfect example of what I would like to do:Ĭlick the links for more information from Apple Support Communities.Ĭlick the links for more information about that line.Ĭlick the link to delete unused files. However, that's one of the problems I'm also encountering with macOS Sierra, I just can't set up the shortcuts for > Services > Pictures > Capture Full Screen) *I would also like to be able to create a shortcut for capturing the screen of an opened app. Thanks.ĭear Eau Rouge- Here's is the Etrecheck report (I couldn't upload the exported/saved ".pdf" file and was wondering how to save it as screen capture or image. I'll post those results so we can take a look at them. However, I do have a some third party software installed, like The Unarchiver, f.lux, and some few others, so I don't mind testing out your suggestions, and thanks for your help, I'll take advantage of your willingness to send a helping hand my way. Ironically, Etrecheck is also a third party software not directly available from the macOS App Store. ![]() No personal information is in the report." You mention the following, "It is possible that you have installed thirty party software that is causing the conflicts you could download this, installed you can run it to generate a report of your Mac, you can post the results back here and we can have a look and see if there is anything that could be causing your problems. ![]() Is macOS Sierra 10.12.5 Combo Update and macOS Sierra 10.12.5 the regular update the same? Or are they two different updates? I already have macOS Sierra 10.12.5 update installed, and after that install my mac mini went whack. On the contrary, there's plenty of people experiencing the same problems with their Logitech mice, which are not working properly on macOS Sierra. But in terms of the macOS Sierra installed in my mac mini, late 2012 model, well that's another story. Honestly, I don't think I'm having problems of my own, with the exception of the tinnitus I just got due an idiot yelling directly into my ear. ![]() ![]() ![]() I got into trouble for arguing that we release the original score. I thought it strange that we would only release an arrangement of the game’s music, and furthermore use a ghostwriter to produce that arrangement. One reason is that a pianist Youtuber was going to perform songs from the game and publish the sheet music arrangement as part of the game's promotion. This decision was made by the producer, publicist, sound director, the head of the company board, and the Human Resources department. According to court documents, I was removed as director from Balan Wonderworld for two reasons. I think Square Enix is no good: they don't care about games or fans. ![]() Now that the court case is over and the removal order is no longer in effect, I have some things that I’d like to say. I filed a lawsuit against Square Enix after I was removed as director of Balan Wonderworld roughly six months before release. ![]() IGN has reached out to Square Enix for comment and you can read our independent translation of Naka's Twitter thread below. While mostly focusing his ire on Square Enix and Azrest, Naka also thanked those who provided “comments and fantastic illustrations” inspired by the game, and offered his “sincere apologies to those customers who bought the unfinished Balan Wonderworld.” It was a critical and commercial failure upon release in March 2021, with our review calling it a “half-baked platformer” that was little more than a “jumble of endearing but incoherent ideas” and let down by “fundamentally bad choices.” “I believe that games should be made by working hard until the very end, until it's a good game that the team thinks their fans enjoy when they buy it,” he wrote. Naka also cited tensions between himself and Arzest surrounding his comments that the game was submitted in an unfinished state, with known issues left unfixed. “I got in trouble for arguing that we release the original score.” “I thought it strange that we would only release an arrangement of the game’s music, and furthermore use a ghostwriter to produce that arrangement,” wrote Naka. First was he voiced concern about promotional work with a Youtuber, who was to perform and release sheet music for a piano arrangement of the game’s music. Physical copies of the game also include a collectable Balan Theatre ticket, while supplies last.In his thread, Naka cited two reasons for his last-minute dismissal. The game is available to order on the official page. The adventure can be experienced in single-player mode and with a friend in couch co-op where together they can combine creative costume abilities to defeat enemies and save the day.īALAN WONDERWORLD is rated E10+ by the ESRB. To accomplish this, players will jump, climb, fly, smash and more, as they explore a multitude of unique areas, collecting over 80 unique costumes that bestow special powers to assist them along the way. With the help of the enigmatic maestro Balan, players must help restore balance to the hearts of twelve troubled souls by clearing out the Negati, physical manifestations of worry and other negative emotions. In BALAN WONDERWORLD, players will explore the land of Wonderworld along with the stars, Leo and Emma. The levels inside Wonderworld are greatly influenced by the balance within the heart of the 12 leading characters of each world, who each face their own unique personal obstacles of profound worries or sadness. ![]() In these worlds, players must make full use of over 80 different costumes and their diverse abilities to overcome obstacles, puzzles and enemies and ultimately restore happiness back to Wonderworld. SQUARE ENIX has announced that the 3D platformer BALAN WONDERWORLD is now available worldwide on PlayStation5, PlayStation4, Nintendo Switch, Xbox Series X|S, Xbox One and Steam, and invites players to dive into a magical musical adventure, unlike anything seen before.Īs per the official blogpost, BALAN WONDERWORLD is a magical platformer set across 12 colourful worlds, born from different people’s hearts. ![]() ![]() ![]() She was feeling at her worst after weeks of radiation, with multiple symptoms affecting every aspect of her life. She told me that she really didn’t want to ring the bell that day. I asked her about her experience of radiation therapy as she now needs to use dilators to prevent stenosis of the vagina. ![]() I recently met with a young woman who had been treated for anal cancer. So what did ringing the bell mean to them? Men who have had surgery as primary treatment for prostate cancer deal with incontinence and erectile dysfunction for weeks, months, and even years with little or no resolution. Almost all who have been treated with androgen deprivation therapy ask about when they can expect to no longer have hot flashes. Some have the symptoms of radiation damage to bladder and/or bowel and want to know when the these will go away. In my appointments with men who have completed radiation therapy for prostate cancer, I discuss the long- and late-term effects of their treatment. But as the years have gone by since publishing the book and as a result of many conversations with patients who have rung the bell, I have come to question that practice because of what it means to those patients and those who care for them. I tried to be gentle in my caution about expectations for the immediate days and weeks that follow. In the introduction to the book I explore the concept of cancer survivorship and what life after cancer might look like for the person who rings the bell at the end of treatment. I’ve even used the event as the title of one of my books, After You Ring the Bell: 10 Challenges for the Cancer Survivor. Often patients have their loved ones with them to witness this sentinel event-the ringing of the bell. Or it’s a ship’s bell, attached to a wall outside the radiation department or the chemotherapy unit. Usually it’s a large bell, like one that used to be rung in schools signaling the end of recess. Keep going right, and eventually you'll see a couch where you can, again, sit down and stay there for the Resignation ending.It’s become a common practice in oncology institutions across North America: A patient completes their prescribed course of treatment and they ring a bell. Towards the end of Chapter 12, when you're first freeing people from the alien pods, you eventually fall through the floor into the sea, then swim up to find yourself in an area similar to one from earlier in the game. There's actually a 2nd way to 'achieve' this ending. You could be dead, but the achievement for this ending suggests you're simply resigned, and by settling for this vague simulacrum of your family, you've failed. You sit down with your family, the screen fades to black, then fades back in to show you alone on the couch, slumped and looking up at the sky. That couch looks so inviting and cozy, doesn't it? Well, if you sit down on the couch, then you get the first possible 'bad' ending of the game. They're not at home, however, and are surrounded by that abstract alien matter that you interact with through much of the game. Eventually, you come across your partner and child sitting on a couch. After lifting the rubble off the starship trooper and absorbing his power, you walk to the right, and then you use a fuse to melt down a wall and walk towards the background. The first ending to Somerville occurs quite late in the game - Chapter 13 - during the flashback sequence. Here's how to achieve each one of Somerville's five different endings, including that elusive good one. While four of the five are fairly easy to attain, only one of them can be described as a 'Good' ending, which is actually quite hard to get. ![]() Unlike its spiritual predecessors, however, Somerville has several endings. True to those games, Somerville is a game without words or writing, instead telling its story through powerful images and - as the case may be - colored lights. The game is made by Jumpship, a studio founded by Dino Patti, who previously co-founded Playdead, the studio behind Limbo and Inside. Storywise, the game borrows from some great sci-fi like War of the Worlds and Arrival. Somerville is a cinematic platformer made by Jumpship, telling an atmospheric story about a man who sets out to reunite with his family following an alien invasion of planet Earth. ![]() ![]() ![]() ![]() Try one out while you take a quick break at lunch or kill time on the train. ![]() However you like to play cards in real life, there's a virtual version for you in this category. You can even wage epic fantasy battles with trading-card-style games in the vein of Magic: The Gathering. There are titles for card players of every age, such as kid-themed memory games, along with more grown-up versions for Mom and Dad. They're a great way to celebrate holidays or other special occasions. A hearts card game with full sized cards, full scoring charts and game stats. Plus, you can enjoy themed versions of all of these classics. And there are many games to play! This is the category where you'll find lots of classic card games including various different styles of Solitaire along with Hearts, Blackjack, Poker (including the fantastic Governor of Poker series), and even Uno. Your game is automatically saved so you can return to the site at a later date and pick up where. Instead, you can just focus on forming a great strategy. You won't have to worry about slightly frayed edges that reveal you're holding the ace of spades or a poorly shuffled stack shifting the odds. When you play cards online, there are no paper-cuts. Play the classic card game Hearts online for free, against the computer or your friends. ![]() ![]() ![]() Place mp/sab/spawn/allies entities around the friendly base, and mp/sab/spawn/axis entities around the enemy base.One half of the map is the friendly base, and the other half of the map is the enemy base. Determine where the invisible line in the map would be. Note that no sounds will be heard when capping those extra flags.įor SAB, the spawn layout will be slightly different from other gameplay modes. IW were kind enough to have left dom_flag_primary_d.map & dom_flag_primary_e.map and so you can actually add up to 5 flags with stock Prefabs. However, with an asymmetrical layout it might have a script_linkto value of flag2 flag3. In a linear map, Flag A would have a linkto value of flag2. Flag A and Flag C would have a linkname value of flag1 and flag3, respectively.The middle B flag in a linear map would have the following settings: (For instance, if linkto has two values, enemies might spawn at either one of those locations when friendlies have that flag captured.) The settings of this entity determine friendly and enemy spawning when that flag is captured. Next to each flag, place a script/origin entity.Browse to the map_source/prefabs/MP directory and place dom_flag_primary_a.map, dom_flag_primary_b.map and dom_flag_primary_c.map in the appropriate locations. To place a prefab, right-click in the 2D view of Radiant and choose the misc/prefab option.Generally these are either placed in a “line” from the friendly to enemy base, or are evenly placed around asymmetrical maps. Next, 3 DOM flags must be placed throughout the map.These normally overlap the TDM start spawns. In the enemy base, place 9-16 mp/dom/spawn/axis_start entities. In the friendly base, place 9-16 mp/dom/spawn/allies_start entities.The command “set scr_domdebug 1” shows these flag to spawn connections in-game. These sometimes overlap FFA spawns, but keep in mind that proximity to a DOM flag determines which spawns are linked to which flags. They should generally be placed in rows and spaced out evenly.įor DOM, place mp/dom/spawn entities around the entire map. The start spawn entities determine where players on each team spawn at the beginning of a match. In the enemy base, place 8-12 mp/tdm/spawn/axis_start entities. In the friendly base, place 8-12 mp/tdm/spawn/allies_start entities. This is the scene that will be displayed behind the scoreboard at the end of a match and is required to run the map.įor FFA, place mp/dm_spawn entities around the entire map where you want players to spawn.įor TDM, place mp/tdm/spawn entities around the entire map, generally overlapping FFA spawn locations. ![]() To start out, place the mp/global_intermission entity and rotate it to face a cool-looking angle. MP prefabs are located in the map_source/prefabs/MP directory, and are used for several of the gameplay modes. This section covers how to set up a multiplayer map for the various gameplay modes in CoD4.
![]() ![]() ++ Flaticon Filters:Create logo with enhanced color correction with professionally designed filters. Flaticon has more than a million icons and stickers in all formats, for all kinds of projects: presentations, apps, websites, catalogs, infographics, etc. ++ Flaticon Colors:Add colors to your logo design for that extra design touch. Apply 30+ different textures over your logo to personalize it. ++ Textures and Overlays: Flaticon Logo design hasn’t been so easy with textures and overlays. ++ 3D Rotation: Flaticon Create logo that has 3D dimension with our rotation tools. ![]() Room: Mamdouh Shoukri Atrium & McEwen Courtyard. ++ 100+ Backgrounds:Choose stunning handpicked backgrounds to enhance the visual Flaticon appeal of your logo design experience The Rob and Cheryl McEwen Graduate Study & Research Building. Whatever the purpose is, still you can get the Unique, cool and impressive Flaticon logo. 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Flaticon : Create Vector Icons and Stickers for your projectsįlaticon Logo maker and logo designer app for all type of business brands and online profiles. Illustration about business, power, graphic, cartoon, background, safe, badge, internet, design, logo, paper, element, flat. flaticon-twitter-logo-button flaticon-cancel flaticon-exclamation-square flaticon-buildings flaticon-danger flaticon-technology-1 flaticon-letter-g flaticon-interface-1 flaticon-circle flaticon-pin flaticon-close flaticon-clock-1 flaticon-apps flaticon-user. ![]() ![]() ![]() Each character has two buttons for attack light and heavy. We’ll discuss movement in detail a bit below. Like they say, “those who move good, play well”. Learning the movement is a core value in mastering the game, as it is what you will be doing most of the match. The count is really important to remember as you’ll have to time your jumps right to make sure you don’t get pushed off the map accidentally. The up key can also be bounded to the jump button. Going left and right and moving from platform to platform. The default controls are the arrow keys and these cover lateral and some vertical movement. The most basic command for a character is Movement. You can also decide whether to play on a controller or keyboard. The game caters to newcomers and allows customization to suit a players’ needs. ![]() This information is vital if you’re going to main a legend.Ĭontrols seem intimidating at first but are very accessible and easy to learn. You need to know the ins-and-outs of your legend, his range, his speed, damage output, etc. You need to know your legend before being able to get better with him. The character choice is vast in Brawlhalla, there is something for every play style – From combo heavy enthusiasts to the brute force, to one-shot killers. This creates balance in the game as one character is good at some things but not all. ![]() Mobility – Determines how fast the character is.Įach character has a set amount of points for each stat, making them unique and giving them the ability to counter one another. A character with high dexterity will take less time. This stat allows characters to tank high damage.ĭexterity – Determines the time taken to do the next action. A strong force character can easily kill enemies in a few hits.ĭefense – Indicates damage neglect and knockback resistance. Each character has four stats:įorce – Determines how much damage and knockback the character does. The next notable factor to talk about are the stats. These weapons are shared by each character in a roster, but they have their own signature moves as well (something we will talk about later). Every character has two types of weapons which allow him/her to perform basic and advanced moves. When selecting a character there are some things that you will notice. ![]() ![]() While certainly less flashy than triple-deck action or onboard effects, developments in file management will be welcome, valuable both in the heat of the mixing moment and during crucial pre-gig prep. This is part of Serato's broader effort to make their file management architecture more user-friendly. In addition to the new "stacked mode," 2.0 also features a "library" display mode which grants the bulk of screen space to your tune catalog. With Serato's commercial interests in mind, however, it's not outside the realm of possibility that Scratch Live 2.0 is simply designed to better suit the brand-spankin' new Sixty-Eight. Users operating this particular piece of hardware may prefer to stick with an earlier version of Scratch Live, although this is perhaps ultimately a matter of taste. A potential downside to this setup is that Serato has changed the hardware interface so that now the TTM-57 appears in compacted form to the left, in order to offer more library space. The new onboard FX stand a chance of faring better than the FX built into the TTM itself, which haven't always been entirely reliable. While Scratch Live is capable of handling several third-party MIDI controllers for the hands-on experience, the most fitting means is probably through one of Rane's own mixers, because then you're dealing with an FX controller mapped directly onto the mixer instead of an additional piece of equipment.Īs the Rane Sixty-Eight mixer has only just shipped, I tested Scratch Live 2.0 on its formidable predecessor, the TTM-57. Needless to say, this fantastical new world of FX will be most deeply appreciated if you're not poking at the thing with a computer mouse. The FX settings can be customized or even developed anew, saved and exported for sharing. You have basic delay, reverb and so on, as well as some custom onomatopoeic options like the Braker and the Crusher, the former being a sort of rhythmic gate and the latter a brutal bit-reducer. ![]() (In contrast Traktor's had them for almost a decade.) Now on 2.0 you get two FX units, each with three chained processors, with the possibility of routing one or both decks through each unit. Onboard FX are also included in the update, something which has been curiously absent on Scratch Live until now. A newly-added "stacked" visual mode enables you to manipulate the triple-layered waveforms. One of the immediate tangible improvements of the 2.0 version will likely be felt by those specifically rocking an SL-3, as Scratch Live 2.0 can accommodate this unit's unique three-input capability, communicating with a third turntable or CDJ through the AUX input. They fall into two basic categories: Those like the SL-1 and SL-3 that act as a medium between laptop and mixer, and heavier artillery like the TTM mixers which feature directly integrated Serato technology. Scratch Live users know that their mixing experience depends largely on their Rane hardware unit. 2.0 seems designed to further play catch up with competitors like Traktor, most notably in the realm of onboard FX and playlist management, as well as acting as a kind of opening salvo for multiple new Serato products lined up for 2010, including a custom record needle, a new Rane mixer and The Bridge, an interface that tantalizingly promises to link directly between Scratch Live and Ableton Live. Released in April, Scratch Live 2.0 follows last year's 1.9, which prominently featured a six-unit onboard sampler that could be triggered by keystroke or MIDI controller. ![]() Because its major selling point has always been its vinyl-mp3 telepathy, Serato has been able to take its time adding bells and whistles to what was initially a relatively stripped-down affair. Since then Serato has remained resolutely dedicated to preserving the record-mixing experience through custom timecoded vinyl. In May 2004 the appearance of Serato Scratch Live signaled an attempt to split the difference in a protracted DJ tug-of-war, fought between vinyl purists and digital acolytes, by offering real-time turntable control over audio files. ![]() |